Game over

Jul. 4th, 2007 12:27 am
[identity profile] m-danson.livejournal.com
In X-9

- in through sunken level
- Nev, Gawen, and one of the dogs take on the guards, find Sadia & children rescuing the prisoners, help the prisoners escape
- Dingo, Joy, and Nicoli find Alan and discuss up coming attack by monsters on earth and how Alan has been breeding "anti-bodies" in X-9, Alan poisons himself but Dingo shots him in the head with a laser pistol
- Everyone finds the shape shifter children who were being bred in X-9
- Everyone escapes through undergroud tunnel
- Halim & Dogs make a distraction by freeing prisoners in tent camp
- Alan's people blow up X-9
- Nev gets cute over his daughter and helps a pregnant Amy (fey godmother of Sadia) escape
- Joy hands over copy of D'Ange's spell book as payment to Innis
- Joy and Dogs take kids and eggs back to NYC
- Halim finds brother and stays in France
- Jacob's resistance contacts arrive to take prisoners to safety
- Francois fighting beside Karenth who is now Regent Calenture (injured, missing eye... will eventually replace with cyborg eye after Pigeon pesters him enough)
- Team + Amy + Sadia leave for madiera

On Bottle of Rum

- Crew goes extra fast via void to get to Madiera
- Gawen has a bad reaction and things in void try to eat him.
- Dingo tries to protect him
- Amy's baby reacts to void monsters and drags Amy after them, Nev kisses her to get into the void
- Amy's unborn child drives off monsters
- Everyone gets free but Dingo gets chewed on. Much screaming. Jacob performs multiple exorcisms.

On Madiera

- Meeting with Innis who is planning on becoming a negotiator between angels and earth people after she retires
- Thermidore is on the move
- Team packs up Lucas and gear and heads out
- Back up plan is Wren in a shuttle with a tactical nuke
- Wren plans on returning to homeland to find Mathieu
- BoR runs for island

On Pico

- Team gets in and searches for secondary control location that Dingo saw
- Team gets attacked by gremlins who won't fall down (immune to stun) and have a nasty little fight, Jacob blows heads off Gremlins, Dingo gets his magical armour humped, Lucas is annoying
- Thermidore shuts down storm
- Team finds control chamber containing 5 active transformers (geo-thermal to magical energy) and a computer controller in a gremlin death shrine
- Turn off computer does nothing
- Gawen packs the transformers with C-4... blows up four of them leaving one intact
- Wren moves into place with the nuke
- Thermidore arrives
- Nev and Dingo go back into chamber, others run for the boat
- Nev and Dingo argue over who will destroy the last transformer, Nev wins, Dingo leaves
- Thermidore tries to open the gate
- Nev blows up the last transformer and barely escapes
- Gate closes trapping Thermidore on Earth, Wren is gone
- Team runs for the ship, Gawen shouts rude remarks at Thermidore over the radio
- Everyone returns to Madiera

Afterwards (based on conversations, correct if wrong)

- Karenth becomes Regent Calenture and negotiates with Francois's fey and Innis's governments, Pigeon becomes the head of his secret services & pays off Gawen
- Gawen buys a winery and settles down, almost becomes respectable
- Thermidore returns to Italy and releases other territories, negotiates truce with other governments
- Joy and shapeshifter kids live happily in NYC under the protection of the King, Dingo visits them there
- Dingo scans Pico residents for gut flora and edetic memory and inducts them into the Watchers as controllers, he talks Ettienne into manageing the finances, he retires to Delphi when he's not saving the world from the new threat that he thinks is going to arrive in 15+ years
- the other missing shape shifter kids end up in Ireland and Switzerland except for Amy's kid who is in Madiera
- Nev returns to Madiera (he has a vicious reputation in France now) to raise his daughter Sadia and train her as a hunter, he eventually marries Amy and they raise Sadia, her shape shifter son, and their mixed breed (Fey-Angel-Human-God) children which makes Innis happy as a grandmother, Francois acts as uncle/godfather to the kids
- Jacob finds his fellow gunslingers then returns to Arizona to buy a ranch and raise many kids as well as train a new generation of gunslingers
- Dingo enlists the aid of Jacob and Gawen occassionally to work for the watchers (to save the world)
- France slowly recovers with much international aid (takes decades)
- Pico is no longer protected by the storm but is declared a protected wild life zone, biologists are fascinated with the fauna and flora especially the new breed of large, intelligent, tough, gremlins that are developing there, anyone who wants to leave is given a place to live on Madiera but many stay,


Any extra story that you want to tell about your character go a head and do so.

Game over.
[identity profile] ancalagon-tb.livejournal.com
Hello

I looked up some rule stuff that was bugging me a bit, so that next time we can do it better.

1. Explosions and other area of effect:

Roll for hit location as if it was a normal attack. We did this right when Jacob attacked with his shotgun (cone area of effect), but did it wrong when there was that huge gas-tank explosions. This avoids the pain of figuring out average armor and such.


2. On armor piercing and reduced penetration weapons:

Armor Piercing reduces defense by half for both the killing and the stun part of the damage. Reduce penetration doubles the armor vs the body damage but NOT the stun. So a weapon that is both reduced penetration AND armor piercing will do normal body damage (the 2 effects cancel each other out) but the stun part of the damage is still armor piercing.


3. On energy weapon and armor:

Most "conventional" types of armor (like say Kevlar), contrary to the little discussion we had about energy weapon, is PD/ED - this is why a flack jacket helps to survive explosions. If the GM wants energy swords (for example) to be better against armor, they should be armor piercing, half-armor piercing, piercing etc etc.

cheers!
[identity profile] ancalagon-tb.livejournal.com
Hello

since an image is worth a thousand words, I figure a video might be worth a million!

First, shooting of the .500 SW revolver that is the basis for my hand-cannon:

http://www.youtube.com/watch?v=n2xp1jxALuc (apoligies for the iffy music)

But just because I'm that kinda guy, here is some other big guns that the party has had:


Nev's auto shotgun, aka the anti aircraft gun:

http://www.youtube.com/watch?v=4fB-VROHAzY&mode=related&search=


Gawen's trusty desert eagle .50

http://www.youtube.com/watch?v=ln0EOld1DqE
[identity profile] ancalagon-tb.livejournal.com
hello

I was wondering - by people's count, how many points should we be at? Ironphoenix posted 194, but I'm counting 193. Now the session previous to last (where the council members started disappearing) I didn't give myself any XP, since it was unclear who should be getting it (Jacob or Julien?) and this could be the source of the discrepancy.

cheers
[identity profile] ancalagon-tb.livejournal.com
(note: post in progress!)

Folks, this is how I recall our rulings, and the spirit behind them. Please feel free to comment.

Ruling no 1:
Magic will only be possible by a conscious act of will. The spirit behind this decision is that we want to avoid people casting spells by mistake - no more angry people spontaneously shooting fireballs, or people plagued by visions. This imply that some kind of training may be required. I believe that "self training" should be possible.

Ruling no 2:
Magic for all.
The magical potential of people will not be limited by race anymore, and everyone has the potential to wield magic. Of course, natural talent and especially the dedication of the practitioner will have a huge impact on the level of potency of magic someone actually wields.

Ruling no 3:
Erin shall be preserved - ie status quo. The group has no objection over the slow natural formation of other "sentient lands", such as Pico Island. (We thought about it being quicker, but then grew worried about nationalistic idiocy)

Ruling no 4:
The veil, the void, and monsters. We were uncomfortable with the implications of changing the rules regarding this issues. We admit that while humanity may have lost something primal and strong, we also won civilization out of it, so the status quo stands.

Ruling no 5:
Demons should be able to breed with one another or humans and have children. The psychological needs to destroy their parents should not be imposed (and should be lessened? eliminated?). It is expected that because of their smaller numbers, they will eventually "dilute out" in humanity, but if they don't that's fine (ie, let their choices and nature take its course). A similar reasoning should apply to changelings. However, the fertility reducing effects on pure blood "strangers" (shee, angels, evil fish people etc) should stay in place.

Ruling no 6:
The formal magical communities of princely ties will be replaced by "magical communes". If they so wish, people with magical ability can pool their energies to do something greater than they could achieve alone. However, the bond between them exists for the specific endeavor only and is not permanent. A "circle leader" will be needed, someone able to handle the extra power. (I would imagine that special training could be required for bigger efforts*). We felt that the need for this leader would limit the ultimate potential of what spells could be enacted - ie don't let a big circle of crazies blow up the moon.


Please feel free to comments folks

*The way I see it, a small group of weaker practitioners could get together and so something of some potency without any of them having special training. However, the special training would become necessary when people want to exceed the natural limit of 40 AP.
[identity profile] ancalagon-tb.livejournal.com
Hello

While this may not have the high dramatic impact or plot relevance of recent posts, I thought it would entertain some of you.

Jacob's revolver was inspired by the LeMat Revolver, a Civil War era black powder weapon. What was particular about it was it's double barrel design - there was single shot shotgun barrel in the center of the gun, with a revolver built around it, resulting in a second barrel on top and a cylinder holding 9 shots.

http://en.wikipedia.org/wiki/Lemat

The concept was modernized and made bigger - the center barrel is a 12 gauge and the "upper pistol" barrel shoots .50 S&W magnum, the biggest commercially available handgun cartridge.

http://www.shootingtimes.com/handgun_reviews/monster_1103/

Game balance wise, you can get pretty much the same results by carrying a desert eagle and a sawed off shotgun, so I think it's ok.

Of course, it's only after I came up with this concept and sent it to Ms Danson that I found this:

http://web.archive.org/web/20030406083234/http://www.pfeifer-waffen.at/Zeliska2.pdf

It's in German, but basically, it's a revolver that shoots 0.600 elephant gun bullets, and makes the .50 magnum look like a BB gun. It certainly made the german guy holding it look like a small child with a beard. (read more about the bullet here http://en.wikipedia.org/wiki/.600_Nitro_Express)

Since Jacob has already used the LeMat 2049 (a gun he built himself) in game and since there aren't any game data on what stats an elephant gun bullet has, I guess I will stick with the LeMat concept!

cheers,
[identity profile] ancalagon-tb.livejournal.com
Early 2050

Reverend Parson looked up, then up some more, at the approaching figure of Jacob McNelly.
-Ah, my dear Jacob, I supposed you are still determined to go ahead?
-I am reverend, answered Jacob. J'ai etudie le Francais bien.

The reverend looked at him carefully, nodded once and added:
-I supposed there is a reason why God has granted you with your remarkable talent. Now remember when you are there, you must avoid injuring the innocents! You are going to go do God's work and smite these ... blasphemers. You must show restraint and caution - if you get caught or killed right away, your mission will be in vain. And if you kill the undeserving, you will endanger your soul and make a mockery of our righteous cause.
-When have I not showed patience Reverend? Answered Jacob.
-Granted, replied the priest, but the long time in the field may weight heavily on you, and the Old World will offer many temptations. Never cease turning to God for guidance.

The reverend reached down, and set a heavy package on the table.
-This is for you. I shall miss your presence, and to ensure that you return to us one day, I have had a special jacket commissioned for you - it is lined with some kind of armor, and I believe it may well save your life. I've also ordered a hat of the same cut. Finally, I've taken the liberty of including a travel version of the bible.
-thank you, this is very thoughtful, said Jacob
-furthermore, added the priest, if you look at each page with a number that's a multiple of four, you will find a single letter underlined. Put these together to form a message in Latin - it's contact information for Father Rodrigues, a Jesuit active in Southern France amongst other places. The Jesuits have kept true to their faith, and he may be able to help you. If you find out anything important, you can send it back to me through him.
-I will, promised Jacob

More than five years later

Jacob looked at the path leading up the mountains of northern Greece, where such an epic battle had occurred not long before he came to the continent. Europe had not been entirely what he had expected. While he had repeatedly struck against the Pretender Angels and the False church, little benefits seemed to have occurred. His actions had given many hope and he had saved civilians from arrest and probable death more than once; but they also had contributed in maintaining the oppression of the military onto the general populace.
They said that more Pretender Angels had died in this place than any other. Some whispered that the memories of the struggle lived on here. He knew the place was irradiated with magic, but his reading up on the topic seemed to indicate that a short exposure wouldn't be overly harmful.

Jacob stepped forward. Perhaps praying here would provide guidance and ease his burden.
[identity profile] ancalagon-tb.livejournal.com
It is the spring of 2052, southern France, in the city of Orange. A schoolteacher, mother of 2 young children, is about to be arrested, for teaching some less than flattering facts about the angel occupiers. Not a very wise thing to do, but understandable, given how her husband was killed during the last angel war. The resistance has heard about this impending arrest and has moved quickly to extract her.

Theo waits near his small truck for his "cargo". He will take them to a safe house, then make arrangements for the trip to Spain then Portugal (the eastern border being too closely watched at the moment). He is feeling nervous - the operation was thrown together too quickly. He
knows he can quickly escape if need be, and had made sure his vehicle cannot be traced back to him. He's on the ground floor of an old roman building, abandoned at night, with thick walls and several exits. The truck is idling with the lights off, ready to leave at a moment's notice.

Voices ahead, from inside the building. Ronald and Marie, leading a scared but determined woman and two anxious children, a boy and a girl. The third member of the extraction team, an American drifter that Theo knew next to nothing about (another source of concern) was no where in sight. Theo shifts slightly, puts a hand on his pistol hidden inside his jacket.

-You must hurry, gasps Ronald, I think we may have been followed!
- I reckon we have been - a deep voice, thickly accented, from behind the fleeing figures. A tall figure looms, clad in a duster and broad-rimmed hat, stepped forward. He looked at the small group assembled.
-It's only a small squad, not enough to surround the building, he adds. Go now, I will delay them. They aren't ready for trouble.

The figure turns on his heels and heads back into the gloom, his steps making but a whisper.

-Hurry, for all our lives, urges Theo, we have no time! The mother and frightened children rush into the truck and hide.
-Are you two going to be OK or do you need extraction too? adds Theo.
-We know a way underground out of here, answers Marie, they didn't get a good look at us. Go and good luck!

Theo drives away with his charges. Over the rumble of the engine, he could hear gunshots in the night.
[identity profile] m-danson.livejournal.com
The team returned to Madiera.

Stuff happened.
More stuff was talked about.

The team decided to go to Greece to a) find goddess of death, b) find oracle, and c) get involved in negotiations; except for Mathieu who decided to take the suicide mission and fly into the gate to find Serra Ensley (god).

The end.

----
It has been a week. Fill in the blanks please.
[identity profile] ancalagon-tb.livejournal.com
...

I was delighted to see that my spell proved successful, even when severely assaulted by the radiation at the crater site, and that Nev returned unharmed. The uncontrolled drooling side effects seems to be specific to chickens, thankfully.

My delight proved short lived. I do not know if Nev's insistence on flying instead of sending the gull, or if we strayed too close from shore, but a rowboat was seen heading for us. It seems that some people have survived on the island for the last 27 years! How they have survived for so long is beyond me. They must be fishing or somesuch.

While the boat inched towards us, Nev describe the crater, which is littered with blue crystals we have determined are some sort of magical battery - probably a leftover from D'ange's infernal contraption. Nev also described some sort of tower that flight magical energy or electricity towards the gate. He also detailed what seems to be like a crash site - this would be revealed to be the final fate of one of the angel cities. Apparently, the explosion at the gate damaged it, and gremlins inadvertently sabotaged it beyond all repair.

This sorry delegation asked for our help and news of the outside world. One of them, a rotund simpleton by the name of Ticky, obviously suffered from horrible brain damage induced by magical radiation. Killing him would be an act of mercy. That they would bring such a buffoon along is an obvious sign of duplicity - he is obviously meant as a distraction or to make us underestimate them. Or he could be some kind of idiot-savant with a potent trick up his "sleeve". Either way, they bear close watching.

We decided to send a boat on the shore to bring the hapless mass some medical supplies. We were lead by one of the crew members. While she was prancing around like a hussy, the rest of us tried to assist the natives. I met a delightful young man who apparently was one of D'ange students! I tried to get as much information from him about the gate, but much of his equipment was damaged by the magical radiative spike. He also seems to have some knowledge of healing magic, a trick that I would be eager to learn from him. Some pathetic broken angels needed my assistance. I was magnanimous and spared their lives - I guess they had no way of knowing of their horrible crimes against my family and my person. It was this incident that showed me that my potential new friend had magical healing skills as this prompted them to provide succor to the landbound wretches. (Why had he not done so before puzzles me). I suppose these angels, survivors of the crash, were too injured to fly out to the other 2 angel cities. The fact that said cities didn't send down a craft for them speaks loudly of their lack of humanity.

While we did this, Nev and Gawen explored some more. Nev was still covered by my spell, and I warned him that I might have to remove it if I needed magic urgently, but he didn't seem to understand the concept. Thankfully, that did not prove to be problematic. He did encounter a gremlin of freakish large size (well over 2 feet!) that was eating the magical "battery-crystals". I believe I could write a tome on the implications of that! Of much more interest, he witnessed what I can only guess to be an exploration attempt from the other side - a small, damaged craft with a single angel came from the gate - the pilot did not survive the journey. Nev promptly returned to the ship, attempting to stay out of sight.

In the meantime, I decided to explore too, and used the forbidden words of changing to summon my esteemed colleague to assist. We explored the waters local to the ship, and were alarmed by the number of large, obviously mutated predatory looking beasts in the water. We were thankfully unacosted. One I saw may have been Jasper in one of his many forms... such things are hard to determine. What was not hard to determine was the deplorable state of the dimensional fabric - like cheesecloth most alarmingly!

I reported my findings, and the dead angel pilot was examined. We determined that he was not of the 2 known angel cities. This is evidence of my working theory on the workings of the trans-dimentional gate, one that I will elaborate upon at a later time. We know know that the gate is *almost* passable, and that angels on the other side are still attempting to pass.


We took onboard as many refugees as we could - a mix of representatives, persons with useful knowledge and the sick and infirm. We promised to return.

During the night, one of us overheard Jasper talking saying that the true purpose of the visit had not gone noticed by us. We are unsure if this little overhearing was staged. Discussions with the ex-student, Dingo, revealed that he could communicate with some kind of fungal organism common on the island - leaked angel biotech. While this could be of great value on our struggle against the angels - or aliens should I say, as the ex-student called them, delightfully term. However, I fear that such an organism could cause an ecological, or even pathological, disaster on earth - who knows of how many survivors on the island who perished early died due to this fungus instead of the effects of the radiation?!? I suppose thought that in the end, this is a price we must pay. The lives of hundreds of millions are but dust when compared to the utter destruction of our dimensional matrix.


We took the trip through the storm again, in a fashion I guess could be best described as skimming the edge between the dimensions. I had concerns - we were told by Kevin that because of his radiation poisoning, travel to underhill could be fatal to him. One of the refugees did pass away during the trip - ah well. It seems that the transdimentional cognitive disturbance are much more intense below deck. Some of the others were quite affected. I, being used to such travails and possessing a clear, willfull mind, was not bothered of course. I must admit that once all of this is over I must study this type of magic more, I suspect I would be well suited to it.

We reached our destination without too much trouble, but we did warn the proper authorities about the potential risk. More medical tests are in our future, alas.
[identity profile] m-danson.livejournal.com
Madeira

- Planning trip into storm. Order weapons, gear, wine, sharpies, turnips, and a live chicken. Julien works on magical defense. Nev gets stuck flying coach.

Isle of Mann
Read more... )

Ilha do Pico
Read more... )
[identity profile] m-danson.livejournal.com
Riiiiight... I swore I wouldn't do it and I did. Now you get to live with it.

Fill in the blanks where my memory fails me but NO DESCRIPTIONS OR PICTURES OF TENTACLE SEX!

Where the **** did we wake up? )
[identity profile] m-danson.livejournal.com
This summary will not cover reactions to the events because I can't speak for your characters.

Corrupting the youth of tomorrow )

Anything you can dream of )


This is the summary that never ends... it just goes on and on my friends....
[identity profile] m-danson.livejournal.com
dancing girls under the cut )

Please post any porn in your own journal. Links to it here are okay... unless it involves squid.
[identity profile] m-danson.livejournal.com
A conversation with IronPhoenix in the last summary's comments reminded me that the player's arrival in Madeira marks the end of Part I and the begining of Part II of the "Tears of Madeira" storyline. If any of you want to switch out your present (non-deceased) character for a new one then Madeira may be the best place to do it in the near future. There are three core blocks that will compose the primary storyline and three additional optional blocks that are contingent on your character's actions and choices. I expect that the final game will comprise 3-4 blocks.

An additional reminder, if you should have any questions or concerns please talk to me. I'm avaliable via here, email, msn, and in person for personal concerns. Discussion, character introspectives, cut scenes, and random game realated stuff (cut raccoon) are always welcome here.

May 2013

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