[identity profile] nightstriker.livejournal.com posting in [community profile] ratcatchers
Well I know that this may be a bit more of an ST question but I well here it is in a public area.

This setting for the game, what is it like? I have heard some of you talk about it but I am still a little lost about what it is like.

I will poise a few question here and there as I think of them so here is the first set.

What year is it?
I am asking for a rough year. Is it 20 years ago, 50, 100, 200 years in the future?

What is the tech level like?
Do we have the modern level of tech? Is the type of tech out there better than what we have today? Is it Perpetually modern? (Kind of what it is like in Marval comics when they are talking about present day.)

Who controls most of the tech?
I remembered hearing that there are multiple factions in the city, so who has the most and easiest access to the tech?

What is the Magic level like and who has the most control of it?
This is kind of simmilar to the tech level question, but a little simpler. Do we have a bunch of poeple who can do very small effects or are there people who can bring down the wrath of gods? Is there a specific set of people who just naturally have more control over magic than anyone else?

This is it for now I look forward to hering responses.

Date: 2006-05-22 04:51 pm (UTC)
From: [identity profile] m-danson.livejournal.com
I'll give you the quick two-penny tour and we can go into details later. (The rest of you guys should fill in the bits from your point of view.)

The last game ran over a few years of both game and world time. In game time it was a near future world (a small jump in tech level but no flying cars) between the years of 2026-2029. The official blurb is:

"The Ratcatcher Game is a near-future modern Earth setting where magic exists but is treated like a science. Non-humans also exist as a secret subculture of normal human society."

You can find the origional webpage here (http://www.sce.carleton.ca/~mackinno/Coralie/main.html) and the world description for the last game arc here (http://community.livejournal.com/ratcatchers/27925.html). A quasi-complete timeline for the world can be found here in pdf form (http://www.sce.carleton.ca/~mackinno/Coralie/History.PDF) but it doesn't cover the last few world years of gaming. I also put tags (http://community.livejournal.com/ratcatchers/tag/) on all the posts here. They are organized by character/npc name, campaigne arc, and topic. The one labled "archive" leads to the location of the old game summaries in my lj and the one called "cut scene" leads to shorts about the npcs and characters that don't happen in game.

The year I will be running my longer game will likely be 2055 or so. That will be post Angel War (think world war III) in conquered Europe. Advanced technology will come from the invaders so there will be an odd mix of tech given that much of the native capability for creating tech is only starting to get back on its feet but there is an influx of alien tech (explained later). Look here (http://community.livejournal.com/ratcatchers/27697.html) for a few "preview pictures". I am NOT aiming for cyber punk (which is actually a genra I have never played).

Tech wise I've been pulling my inspiration from real world research (which is absolutely amazing if you look at it) rather than science-fiction and comic books. Hence flying cars are out but use anywhere compact communication systems/computer systems and heavy camera surveilliance in urban regions were normal in my last game. (If you were wondering why the guys were slightly bitter about lack of cell phones during the Fables game this is probably why.) Mixed magic/tech was also starting to become avaliable to people other than specialists in 2029. This was part of the reason the fey went public as it was becoming more difficult to hide magically. In 2029 in everyday use magic was being treated as the science of Thaumaturgy but was usually banned in areas such as medicine. Divination magic was very rare and usually limited to people who were at least partially nuts (ie Changelings = Sihde + human = bonkers).

The shorter games may occur in the late 1990's (if I run a prequel) or 2029 (if I run a game at the start of the Angel war).

It is important to realize that I did not take standard races and insert them into this world. The names may be recognizable but the race may have been tweeked.

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