my character is much too new for "things that need to be changed" to pop up their ugly head.
Combat monster - I can definitely do things to avoid it becoming excessive (like say, broaden combat skill levels instead of adding new ones, buying stats, buying things not related to combat at all etc).
That being said, we only will know for sure in more fights. I find Hero hard to predict that way - especially for the defensive aspect, ie I know pretty much of much my character can dish out, it's hard to predict how much punishment he can take. I do know that the choice of a pistol is a big limiter - if instead of being a "pistolero" I was a "Uzi artist" it would be *sick*. I was reading the auto fire rules and it's astonishing how much better they are compared to rapid fire. "Monster" is also relative - I'm not really sure how good some of the other characters are (or were) or will be (with those extra 20 points) in combat.
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Combat monster - I can definitely do things to avoid it becoming excessive (like say, broaden combat skill levels instead of adding new ones, buying stats, buying things not related to combat at all etc).
That being said, we only will know for sure in more fights. I find Hero hard to predict that way - especially for the defensive aspect, ie I know pretty much of much my character can dish out, it's hard to predict how much punishment he can take.
I do know that the choice of a pistol is a big limiter - if instead of being a "pistolero" I was a "Uzi artist" it would be *sick*. I was reading the auto fire rules and it's astonishing how much better they are compared to rapid fire. "Monster" is also relative - I'm not really sure how good some of the other characters are (or were) or will be (with those extra 20 points) in combat.