Race package changes
Jul. 5th, 2006 10:39 pm![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
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There will be some large changes in the up coming games. I am changing the magic system (see previous post) and the race packages (see up coming posts) as well as eliminating 'career' packages (ie Ratcatcher).
The big changes to the race packages include: addition of new races, elimination of power pools as part of the package (you will buy what you want when you want it), elimination of the package bonus, elimination of cultural skills/perks/disadvantages (due to the changing world these will be dealt with on an individual basis), and elimination of spells from race packages (you can buy them as you need them and with the elimination of built in power pools requiring them as part of the race package no longer makes sense. All powers that are in the race packages can be considered natural (ie non-magical) for the purpose of detection and END.
Race package disadvantages do not count towards your maximum disadvantages.
The end result should be that the race packages are stripped down to thier essentials.
The big changes to the race packages include: addition of new races, elimination of power pools as part of the package (you will buy what you want when you want it), elimination of the package bonus, elimination of cultural skills/perks/disadvantages (due to the changing world these will be dealt with on an individual basis), and elimination of spells from race packages (you can buy them as you need them and with the elimination of built in power pools requiring them as part of the race package no longer makes sense. All powers that are in the race packages can be considered natural (ie non-magical) for the purpose of detection and END.
Race package disadvantages do not count towards your maximum disadvantages.
The end result should be that the race packages are stripped down to thier essentials.