m-danson.livejournal.comHere is the magic system that I will be using for all future games (short and long). Every magic user must use the multi-power power pool set up. (See HERO book for description of multi-power power pools.) Stand alone magical powers will no longer be allowed (please not that not all HERO powers are magic) and there are racial limitations on the cost of the power pool.
Magic Paths
Magic may only be purchased using one of the three magic paths described below. Spells purchased using a path must have the appropriate limitation and required skill roll (RSR) using the listed skill. Limitations and RSRs may not be eliminated. Each path has a path specific power which may only be used by that path.
Technomage: Limitation - Focus
Required Skill Roll - Thaumaturgy
Path Specific Power - Armour
Warlock: Limitation - Incantations or Gestures
Required Skill Roll - Traditional Magic
Path Specific Power - Dispel
Adept: Limitation - Side Effect
Required Skill Roll - Psionics
Path Specific Power - Healing
Paths Allowed to Specific Races
Technomage: Human
Demon
Were
Teifling
Warlock: Human
Fey
Were
Changeling
Adept: Human
Fey
Changeling
Teifling
Demon
Racial Power Pool Maximum (RPPM)
The racial power pool maximum indicates the point at which a character must start paying extra character points to expand thier magic pool. For pool sizes equal to or less than the RPPM the pool is purchased at 1:1 (AP:CP). After the RPPM further AP are purchased at 1:2 up to the absolute maximum pool size. The AMPS may not be exceeded through spending character points.
Human & Were - 10 AP
Changeling & Tiefling - 20 AP
Fey & Demon - 30 AP
Absolute Maximum Pool Size - 40 AP