There is no such thing as a negative pip in the rules. A pip is 1 BODY in a killing attack. A 1 DC killing attack is 1 pip or 1 BODY. That is all we will be using the term "pip" for so as to avoid sematic difficulties.
As for the options... I want everyone to use the 1/2d6 rather than the 1d6-1 option so we can maintain consistency with previous actions and so that we don't run into difficulty with the term "pip".
Hence your 1 1/2d6 weapon (since we are not using the 2d6-1 option) is a DC 4 which is one DC lower than a DC 5 weapon and one higher than a DC 3 weapon. Anc's bullets add one pip not one DC to his attack so (assuming he's got a 1 1/2d6 gun) he has a 1 1/2d6 +1 (DC 4 + 1 pip = 10 max damage) weapon not a 2d6 (DC 5 = 12 max damage) weapon. If his modification added a damage class then he would have the DC 5 result.
no subject
Date: 2007-06-16 09:47 pm (UTC)DC Killing
1 1 pip
2 1/2d6, 1d6-1
3 1d6
4 1d6+1
5 1 1/2d6, 2d6-1
6 2d6
While the sidekick says this:
DC Killing
1 1 pip
2 1/2d6
3 1d6
4 1 1/2d6
5 2d6
There is no such thing as a negative pip in the rules. A pip is 1 BODY in a killing attack. A 1 DC killing attack is 1 pip or 1 BODY. That is all we will be using the term "pip" for so as to avoid sematic difficulties.
As for the options... I want everyone to use the 1/2d6 rather than the 1d6-1 option so we can maintain consistency with previous actions and so that we don't run into difficulty with the term "pip".
Hence your 1 1/2d6 weapon (since we are not using the 2d6-1 option) is a DC 4 which is one DC lower than a DC 5 weapon and one higher than a DC 3 weapon. Anc's bullets add one pip not one DC to his attack so (assuming he's got a 1 1/2d6 gun) he has a 1 1/2d6 +1 (DC 4 + 1 pip = 10 max damage) weapon not a 2d6 (DC 5 = 12 max damage) weapon. If his modification added a damage class then he would have the DC 5 result.