Sep. 23rd, 2006

[identity profile] m-danson.livejournal.com
Batteries for Implants:

Determine the number of uses per day and the base charge value from the charges table (pg. 182). These uses are one-shots where a shot is a phase.

If the charge is to last longer than a phase apply the contintinuing charge table (pg. 183). If these charges are turned off early the extra time is lost.

If the battery can be turned on or off without losing the remaining charge then it is a fuel charge. This reduces the limitation (ie increases the advantage) by 1/4.

If the implant can not be turned off and this is a good or useful thing, +0. If the implant can not be turned off and this is a disadvantage, -1/4.

Recoverable charges cannot be applied to implants. Boostable charges might be depending on GM approval.

Implant battery types & limitations:

Limitations due to battery type may add limitations and bring the cost down. These limitations include conditions on recharging conditions where recharge conditions are assumed to be necessary 1 hour per day.


-0 == Glucose Conversion performed by bacteria in an implanted culture. Commonly used by Angels. Trickle recharge occurs over the courses of a day by converting blood sugar to electricity. Still requires 1 hour out of every 24 to recharge but nothing special has to be done and it can be done any time or anywhere as long as the device is not in active use. If the device has been in constant use for 23 hours it will shut down for 1 hour to recharge.

-1/4 == Thermo-couple with hot side inside body and cold side near the surface. It requires an outside temperature of lower than 5degrees below hot side temperature to produce electricity. Commonly used by humans. Requires 1 hour of non-use a day in proper conditions to recharge. This may require the user to adjust ambient temperatures or apply ice to implant. If conditions can not be met then it does not recharge until the conditions are met for a total of 1 hour. If the device has been in constant use for 23 hours it will shut down for 1 hour to recharge.

-1/4 == Piezo-electric or Magneto-electric batteries both recharge via movement. Piezo by flexing the implanted fibers (ie calestenics or stretching) and Magneto by moving through magnetic fields (ie walking generally east-west) while the implant is not being actively used. Requires 1 hour of non-use a day in proper conditions to recharge. If conditions can not be met then it does not recharge until the conditions are met for a total of 1 hour. If the device has been in constant use for 23 hours it will shut down for 1 hour to recharge.

-1/2 == RF Induction recharges by placing a small transmitter over the location of the implant for a given amount of time. This requires a cheap external RF transmitter that uses AA batteries (or equivalent) and costs money not points. It must be applied for an hour a day while the implant is not in use to recharge the implant's batteries. If conditions can not be met then it does not recharge until the conditions are met for a total of 1 hour. If the device has been in constant use for 23 hours it will shut down for 1 hour to recharge.

-3/4 == Plug yourself into the wall. Requires a physical connection to a standard, non-mobile, power source for 1 hour a day to recharge. May cost money and have limited avaliabity in some regions. Will reduce mobility while charging. Requires 1 hour of non-use a day in proper conditions to recharge. If conditions can not be met then it does not recharge until the conditions are met for a total of 1 hour. If the device has been in constant use for 23 hours it will shut down for 1 hour to recharge.

-1 == Magical batteries. Rare. Recharged via collection of ambient T-fields or through application of T-Fields through a T-field transmitter. It may be difficult to find means to recharge unless the user is around magical discharges regularily or is in a high flux area. (Note: Flux areas vary from Null around prisons to insanely high in magical disaster zones. Exposure to high flux regions and repeated recharging fields may have health risks.) This type of battery is used to run magic implants (ie implants that create magic spell effects). Requires 1 hour of non-use a day in proper conditions to recharge. If conditions can not be met then it does not recharge until the conditions are met for a total of 1 hour. If the device has been in constant use for 23 hours it will shut down for 1 hour to recharge.

Note: All implants must have the disadvantage Independent (-2) this simulates the fact that it is a device and can be destroyed and the points invested lost. Different battery types are suseptable to different things. All will break if you hit them with a mag light or a sledge hammer. Most people will too. The bacteria in glucose conversion batteries can be killed by poisons, starvation, frost-bite, and other such biohazards that are usually also damaging to the user. Thermo, Piezo, Magneto, RF induction and Plugs can all be destroyed by overloading them. Magic batteries can be destroyed by dispel (suppress just drains the battery).

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