[identity profile] ancalagon-tb.livejournal.com
I thought this could be relevant to the game...


various ways that the biology of soldiers can be tweaked for enhanced performance
[identity profile] ancalagon-tb.livejournal.com

it seems that deviant art has some startlingly good/on topic stuff for some of our characters and NPCs...


My character (ok he has hair but):

Sample of the guy's angel work:

it's worth taking a look!
ext_15025: Photo by me (Default)
[identity profile] dracodraconis.livejournal.com
I've been playing with using Google spreadsheet to maintain character sheets in a common location. The idea would be that the spreadsheet be maintained online (with offline copies) accessible only to the player and the GM. In this way, the GM has instant access to the character stats, and on the rare occasion that a character sheet is forgotten, it can be reprinted locally. I've put a test sheet online at the following link


I've used my own Hero character generator as an example so that you can see if the page can be accessed by local browsers. Converting XLS spreadsheets went well but requires a bit of editing. Photos don't upload (as I discovered). This should also facilitate the character creation process by allow the GM to check for potential problems. Combine this with instant messaging and the changes can be made in real-time.

So, now the questions:
- Can you all access the spreadsheet and read it with no problem?
- Would you be interested in maintaining an online (open only to you and the GM) version of your character sheets? It would require each of you to create a Google account.

I would suggest, if you are interested, in uploading your own character sheets to your own accounts to determine if it is practical to stoe them in this manner. Each spreadsheet can be no more than 500-Mb which, for a basic spreadsheet, should be no problem. Mine was over 700-Mb so required significant trimming.


Sep. 11th, 2006 08:34 pm
[identity profile] m-danson.livejournal.com
RFID Implants... page is worksafe but hosting site is very not work safe.
ext_15025: Photo by me (Default)
[identity profile] dracodraconis.livejournal.com
http://www.answers.com/topic/belle-harbor-queens ~ where he lives (Belle Harbor)
~ local pub: The Irish Circle
~ local police precinct: 100th on 9224 Rockaway Blvd.
ext_15025: Photo by me (Default)
[identity profile] dracodraconis.livejournal.com
http://www.nyirish.net/ ~ Irish community in New York
http://www.murphguide.com/irish.htm ~ List of Irish bars in New York by region
http://www.emigrant.ie/ny/index.htm ~ New York Irish community newspaper
http://www.newyorkirishcenter.org/ ~ community centre for Irish Community in New York
http://www.answers.com/topic/irish-americans-in-new-york-city ~ Irish demographics in New York

http://www.nytimes.com/2006/01/18/science/18irish.html?ex=1295240400&&en=a58405c44ea1e1cf&&ei=5088&&partner ~ Irish descendants carry a unique signature in their Y-chromosome that links them to King Niall of the Nine Hostages
http://www.irishclans.com/articles/famirish/niall9hostages.html ~ history of King Niall
http://www.timesonline.co.uk/article/0,,2091-1986072,00.html ~ Similar article on Irish genetic inheritance
http://www.newscientist.com/article.ns?id=dn8600 ~ New Scientist article on the same

http://ejmas.com/jnc/jncart_barton-wright_0400.htm ~ English combat with a walking stick
http://www.geocities.com/Athens/Acropolis/4933/gaeilge.html ~ Irish comba terms
http://www.geocities.com/Athens/Acropolis/4933/moregaeilge.html ~ More Irish combat terms
http://www.geocities.com/Athens/Acropolis/4933/sft.html ~ Irish stick fighting
http://www.geocities.com/glendoyle/bata/ ~ Irish stick combat as taught today
ext_15025: Photo by me (Default)
[identity profile] dracodraconis.livejournal.com
For general character construction
Using BMI to generate height-weight stats - More precise height-to-weight ratios for different body types.
Human limits in Hero - A baseline of human performance based on world record holders.

Crime scene kits (may be useful)
Crime scene kits
More crime scene kits

For were characters
Size Modifiers - modifiers for characters larger or smaller than humans.
Speed for Were forms - Various characteristics for different animal forms
Were hit tables - hit tables for different body forms.

As usual, the GM has the final say on anything you create so treat these as guidelines, not gospel.
ext_15025: Photo by me (Default)
[identity profile] dracodraconis.livejournal.com

With the start of a new game set in 2050 on the horizon, I have put together a community to present new and emerging technologies. It is open to the public but anyone wishing to post must join the community.

[Reposted from my personal LJ account]
[identity profile] nightstriker.livejournal.com
Well I know that this may be a bit more of an ST question but I well here it is in a public area.

This setting for the game, what is it like? I have heard some of you talk about it but I am still a little lost about what it is like.

I will poise a few question here and there as I think of them so here is the first set.

What year is it?
I am asking for a rough year. Is it 20 years ago, 50, 100, 200 years in the future?

What is the tech level like?
Do we have the modern level of tech? Is the type of tech out there better than what we have today? Is it Perpetually modern? (Kind of what it is like in Marval comics when they are talking about present day.)

Who controls most of the tech?
I remembered hearing that there are multiple factions in the city, so who has the most and easiest access to the tech?

What is the Magic level like and who has the most control of it?
This is kind of simmilar to the tech level question, but a little simpler. Do we have a bunch of poeple who can do very small effects or are there people who can bring down the wrath of gods? Is there a specific set of people who just naturally have more control over magic than anyone else?

This is it for now I look forward to hering responses.
[identity profile] m-danson.livejournal.com
The overall game arc I codenamed "Pearls of Madiera" is over. It was a great go guys. I'm glad to have had the chance to play with you all. If anybody feels like writing something to 'clean up' after their character (as with the Max/Coon cut scene) you are welcome to do so. Otherwise, the game is OVER. Cheers!

In other news, I've started work on the next game which is tentatively codenamed "Tears of Madiera" that will take place 15-25 years in the future and will be set in post-war Angel-conquered Europe. It will have a different feel but a shared back ground to the game that just ended. I'm working on a booklet of all the game basics for the ToM game. I'd like to use some of the work you folks did for the PoM game. Does anybody have any objections to that?
[identity profile] m-danson.livejournal.com
Tomorrow is the last game. Due to an appointment I may have to eat at the game but I intend on starting as close to on time (ie 6:30pm) as humanly possible.

Could somebody (Anc?) post the battle plan for me to look at? Merci!

Next game starts in May and will be set in the same game world but 15-20 years in the future. I'll tell you a bit more after tomorrow's game if we have time. I will post information for the next game here in this forum. I will likely be taking on new players. I have tentatively talked to the Possum' about that. We'll see. Nothing has been set in stone yet.
[identity profile] m-danson.livejournal.com
Dear everyone,

There will be a game tomorrow (Dec 13) and there WILL be a game next tuesday (Dec 20) even if the Demon is not in attendance. Tomorrow's game will be the island infiltration and facedown. That might carry over into next week depending on how things go. Next week will be carry over issues and epilogue.

In order to make this work I will need your cooperation on the following:

1) We need to start as close to on time as possible. Hence, we need to get set up and ready to go quickly.
2) There will be combat (unless you guys are especially creative) so be prepared.
3) Please no (or very very little) rules arguements during the combat.
4) Use notes rather than verbal conversation for non-necessary chat. Bring paper as needed.

[livejournal.com profile] ironphoenix what is the hard cap time for us to be done and out of your place?

[identity profile] ancalagon-tb.livejournal.com

Some people obviously knew a lot more than others!


I thought this could be helpfull for the healers in avalon.

Anaesthetics and disinfectants are thought to be a modern medical invention but evidence is coming to light that medieval doctors knew of them too.

Evidence found at the ancient Soutra Hospital site, in Scotland, suggests the medieval Augustine monks also knew how to amputate limbs, fashion surgical instruments, induce birth, stop scurvy and even create hangover cures.

The excavations at Soutra have also unearthed fragments of pottery vessels that were once used for storing medicines such as an analgesic salve made from opium and grease and treatment for parasitic and intestinal worms.

Dressings have also been found, some still with salves or human tissues attached and the scientists have discovered a mixture of Quicklime (calcium oxide) which scientists believe was used as a disinfectant and a deodorant.


The hospital, high in the Lammermuir Hills, near Edinburgh, was dedicated to looking after the poor, travellers and pilgrims as well as the sick and infirm.

Dr Brian Moffat archeo-ethno-pharmocologist and director of investigations for the Soutra Project, studies clumps of seeds from the site.

We are in the unprecedented position to evaluate this system of medicine recipe by recipe - and ask, did all of it - or any of it - work?
Dr Brian Moffat

He said the scientists trawl literature of the period to try and identify remedies the herbs could have been used to create.

They then search the site to find medical waste evidence to support their theories.

He said that, using these methods, they had made a number of extremely significant finds and are regularly turning up new evidence about how ailments were treated during medieval times.

"We reckon we have stumbled upon a means of reconstructing medical practices."


He said that the methods used were considered controversial by some archaeologists, because they do not find direct evidence of the medicine in use, but their findings were always corroborated by other experts.

When ergot fungus and juniper berry seeds were found at Soutra scientists were intrigued about their use.

Searching the historical texts suggests they were used to help induce birth, despite a Spoony on men in holy orders assisting in any aspect of childbirth.

"When we looked at the site we found the still-born bodies of malnourished babies nearby so it is impossible not to link them," Dr Moffat said.

"There was a Spoony on men in holy orders from interfering in childbirth, so any pregnant woman was left in the hands of an experienced village woman, but this would have been unacceptable to certain powerful people who wanted their wife or daughter to be looked after by physicians."

Another find revealed clumps of watercress lying close to a pile of teeth.

"There was no sign of forcible extractions on the tooth.

"So we searched the waste to see what might have been thrown out alongside the teeth and we found a small mass of watercress.

"We realised that watercress is very rich in vitamin C and we began to think that the watercress was being used to ease scurvy.

"Then we found one of the medieval texts which said loose teeth can be 'fastened or secured' by eating watercress.

"We consulted the World Health Organization who confirmed that a boost of vitamin C would stop teeth falling out from a bout of scurvy."

"They had noticed that scurvy is reversible if they took certain vitamins."


One of the exciting finds was of the abundance of hemlock in the drains. Scientists think the monks had used this as a painkiller before carrying out amputations.

Next to this they found the remains of the heel bone of a man.

Tony Busettil, regus professor of forensic medicine at Edinburgh University who corroborated the Soutra find, said the bone had ridges on it, which indicated that the man had walked on the side of his foot.

"It showed that the person appears to have had a limp so they could have been suffering from some sort of congenital palsy.

"Next to it they found evidence of very strong pain killers."

Dr Moffat said the monks' knowledge of herbs was so great it could be used to influence medicine today.

"You would not bother with strange plants at a monastery unless they were going to be used and these medieval brothers knew what to do. They knew more about plants than anyone alive today," he added.
ext_15025: Photo by me (Intellectual)
[identity profile] dracodraconis.livejournal.com
Based on events leading up to an including the last game, the following is the theory Max has formed regarding how humans use magic.

Neurological control of thaumatological energy )

May 2013



RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 24th, 2017 10:20 am
Powered by Dreamwidth Studios