[identity profile] ancalagon-tb.livejournal.com posting in [community profile] ratcatchers
Hello

This is a bullet question, and it refers to hollow point bullets (HP) (page 205 dark champion).

Hollow point bullets are designed to "mushroom" when they hit a target - this allows for more transfer of energy to the target and makes a bigger hole in the person. Hero models this by having HP bullets do more damage AND more stun. There are normally factory made, but as mentioned in the book it is possible to modify normal bullets "in the field" with a knife. This isn't hard - I the player could do it, and I imagine for a trained gunsmith it's child's play

Now the question is how do these home-made HP bullet work, game wise? The book says that they do "at most, 1 pip extra damage instead of 1 DC extra like normal HP bullets". I'm unclear as to what a pip of damage is - if you go from say, a 1d6 weapon and add a damage class, it's now 1d6+1 - isn't that the same as a pip? Would a 2d6-1 weapon (what I have now) become 2d6? I also note it says nothing about stun - do they do normal bullet stun or HP bullet stun?

... I should have asked for spent uranium wadcutter rounds from the (so-called) angels :P
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